Gopher

Gopher

Registry name: gopher. Parity status in games_covered.md: 🥇.

Description

Protect carrot crops from a tunneling gopher. Move left/right and fill holes before the gopher reaches the surface; score by blocking digs and clearing threats.

Actions

Observations

Object-centric ObjectObservation fields plus HUD score:

  • player — farmer (visual_id = has seed, state = bonk timer, orientation = facing)

  • gopher — gopher (state / visual_id = action, orientation = facing; inactive when hidden underground)

  • duck, seed, carrots (n=3)

  • holes (n=18 dug hole tiles), tunnels (n=40 dug tunnel tiles)

  • score_player — on-screen score digits

Reward

Modifications

Registered via GopherEnvMod:

  • greedy_gopher

  • mirror_button

  • energy_drain

  • heavy_shovel

  • fast_seed

  • invisible_gopher

  • wind_gopher

  • dizzy_farmer

Known issues

  • No ALE-style start delay (accepted divergence).

  • Dig / hole spawn rates tuned for score feel vs ALE, not claimed bit-exact.